There Has To Be A Winner | My Collective Opinion

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My Collective Opinion is a piece I will be writing every Saturday that takes a look at the recent pitches on the Square Enix Collective platform. I shall tear them apart, highlight the best, and offer advice for future developers looking to tackle the Collective.

Honestly, I am not too happy with the selection for this week. One has clearly made more of an effort, but neither of them stand out as anything amazing. Still, as Hunger Games has taught us, there has to be a winner.

Eternal Desert Sunshine

Unlike other weeks where the game idea has factored into my decision, I was forced to choose on the pitch alone. Therefore, I award Pitch of the Week to Eternal Desert Sunshine for the inclusion of a good video, and the general layout. They also succeeded in not confusing me with randomly titled sections, which I appreciate.

One of the things that put me off the game, was actually the video. There is a piece of gameplay where the character is running in circles while shooting the enemy, and my initial thought was: “That is what they call fun?!” When I clicked play on that video, I was expect to be shown the best parts of the game. If that is it, I am a bit concerned for the rest.

Eternal Desert Sunshine does have one thing going for it, the beautifully detailed landscape that you can see in the video. It even looks better than the characters themselves.

Check out Eternal Desert Sunshine on Collective

Haarmu

Do you know what happens when you name your game after the first few letters of your friend’s names? You end up with a weird title, a confusing pitch, and an average sounding game that is only saved by a single feature.

Haarmu

Haarmu is quite like your typical tower defence game, except you can take control of some types of towers. This is a great solution to those few times when you are waiting for the wave to end, because you know none of the enemy are going to make it past your defence.

My issue is the fact that the creator wants to add a story to a tower defence game. HOW?! He has also added in the ever-annoying educational questions that really grind my gears. If you want to teach the player something, build it into the gameplay. No-one likes to be stopped in their tracks by a question they do not know the answer to.

Check out Haarmu on Collective


Tip #3

If you are going to put some gameplay footage into a video, make it interesting. This is what will make, or break, your entire pitch.

– Callum

Callum Goss

Callum Goss is a current BTEC IT student who rarely talks about himself in third-person, loves games, tweets about random shizz, and believed he had invented the word ‘shizz’ until he Googled it.

View all contributions by Callum Goss

Website: http://thedailychill.co.uk/

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2 Comments

  1. @Haarmu 08/05/2014 at 2:01 PM

    “My issue is the fact that the creator wants to add a story to a tower defence game. HOW?!” by @IBeCallum1 http://t.co/FYpK9cOfEP

  2. Karnakarts 11/05/2014 at 6:16 PM

    Hi!
    Thank you for the article!
    We have put some game-play footage to give possible players an idea of the atmosphere and the style of the game (the majority of co-funding games do not have game-play videos and are composed only of concepts and ideas).
    Right now we are working on some original features, and what players will consider the best parts of the game!
    A new beta-trailer will be available soon (new illumination system, new special moves and some exciting stuff).
    Anyway, thank you for the tip. We really appreciate your help!

    Qe will try to create the best experience possible with our resources!
    We will send you a press demo when possible!

    Thank you again! And keep up the great work!

    Eternal Desert Sunshine is in the Top 5 of Steam Greenlight with more than 10000 positive votes. This is why we have to give our best.

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