A million bullets, almost as large as a person, flying at you from all directions. The source of these dangerous flying projectiles: turrets.
My Collective Opinion is a piece I will be writing every Saturday that takes a look at the recent pitches on the Square Enix Collective platform. I shall tear them apart, highlight the best, and offer advice for future developers looking to tackle the Collective.
Honestly, I am not too happy with the selection for this week. One has clearly made more of an effort, but neither of them stand out as anything amazing. Still, as Hunger Games has taught us, there has to be a winner.
Eternal Desert Sunshine
Unlike other weeks where the game idea has factored into my decision, I was forced to choose on the pitch alone. Therefore, I award Pitch of the Week to Eternal Desert Sunshine for the inclusion of a good video, and the general layout. They also succeeded in not confusing me with randomly titled sections, which I appreciate.
One of the things that put me off the game, was actually the video. There is a piece of gameplay where the character is running in circles while shooting the enemy, and my initial thought was: “That is what they call fun?!” When I clicked play on that video, I was expect to be shown the best parts of the game. If that is it, I am a bit concerned for the rest.
Eternal Desert Sunshine does have one thing going for it, the beautifully detailed landscape that you can see in the video. It even looks better than the characters themselves.
Do you know what happens when you name your game after the first few letters of your friend’s names? You end up with a weird title, a confusing pitch, and an average sounding game that is only saved by a single feature.
Haarmu is quite like your typical tower defence game, except you can take control of some types of towers. This is a great solution to those few times when you are waiting for the wave to end, because you know none of the enemy are going to make it past your defence.
My issue is the fact that the creator wants to add a story to a tower defence game. HOW?! He has also added in the ever-annoying educational questions that really grind my gears. If you want to teach the player something, build it into the gameplay. No-one likes to be stopped in their tracks by a question they do not know the answer to.
If you are going to put some gameplay footage into a video, make it interesting. This is what will make, or break, your entire pitch.