A million bullets, almost as large as a person, flying at you from all directions. The source of these dangerous flying projectiles: turrets.
Fans of early Splinter Cell games may be interested to hear about Project Stealth, a stealth-action game being developed by Heartcore Games. They are currently transitioning their current assets to Unreal Engine 4, but are looking for your support to fund the rest of development.
Your goal during the game will depend on whether you are a mercenary, or a spy. Spies are to infiltrate and complete various objectives, while mercenaries must attempt to hold them off until the timer runs out. Both teams will be equipped with different weapons and gadgets to suit their role.
After looking through, I felt as though I had seen some of my favourite YouTubers play something similar. When I searched for them, I found that it was one of the multi-player game-modes available on Splinter Cell: Blacklist. Being a finished product, it was notably better in many areas.
I have been informed by Frank van Gemeren, Producer, that the difference between Project Stealth and the Spies v Mercs game-mode in Splinter Cell: Blacklist is that: “We focus on the hardcore stealth-action gamers,” as opposed to the casual player looking for that 360 no scope kill. He also pointed out that he was basing his comparison on videos of the game-mode and impressions from players, not first-hand experience.
My issue is that do not feel there is enough replay-ability to drop around £12 GBP/$20 USD for a title with only four maps. van Gemeren commented on this, saying that he preferred quality over quantity, but even great maps become stale after time.
To catch my eye, they would have to release a demo that allows us to personally explore the mechanics they have showcased, and promise new maps on a regular basis.
If you are interested in supporting Project Stealth on Kickstarter, there is only 11 days left to help them reach their €90,000 EUR goal. At only just over €2,000 EUR currently, they may have to regroup and plan a second attack in the future.