One Does Plenty | My Collective Opinion

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My Collective Opinion is a piece I will be writing every Saturday that takes a look at the recent pitches on the Square Enix Collective platform. I shall tear them apart, highlight the best, and offer advice for future developers looking to tackle the Collective.

Although there was only one pitch this week, I really liked the idea. I cannot say the pitch was as good as those I have seen in previous weeks, but the game was different enough to make up for it.

Debugger v3.16

Unique. That is the first word that sprung to mind as I read through the pitch. Never before have I seen a game that teaches you coding as you advance through the levels. Work of the Spider Entertainment may have opened up a new market that I hope will continue to be filled with exciting, well-built games that make learning coding more enjoyable.

You play as a debugger, the 316th version. All of the previous versions have been deleted for failing to clear the computer of bugs. Using “lite-C”, you will manipulate objects, bugs, and yourself to complete your task, therefore avoiding deletion. At the end, you will be able to use the commands you learnt to create a small game from scratch.

After the Collective, they plan to raise money to pay the artists who are creating the different varieties of bugs. With more bugs, come more challenges, and hopefully more game-play.

Check out Debugger v3.16 on Collective


Tip #4

Talk about your long-term plan. What are you going to do after the Collective? If you are going to seek crowd-funding, what do you need the money for?

– Callum

Callum Goss

Callum Goss is a current BTEC IT student who rarely talks about himself in third-person, loves games, tweets about random shizz, and believed he had invented the word ‘shizz’ until he Googled it.

View all contributions by Callum Goss

Website: http://thedailychill.co.uk/

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