Interview with Apexicon’s Jonathan Meyer

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Apexicon is a game where you literally write the fate of your enemies. Choose letters from a 5 x 5 grid to form words and deal damage.

So, I managed to launch some words at Jonathan Meyer, and he was happy to launch some back. Neither of us managed to do any damage, but we did create this interview. Pretty cool, don’t you think?

When did you get started with playing games, and what was the first game you remember?

Gaming has been a part of my life since I was born, and has been ever since.The first game I can remember is the original Super Mario Bros. That game was pretty amazing.

How did you get started with developing games?

It grew out of a love for games in general. It has always been a struggle for me to learn any sort of coding language. With the rise of various graphical coders, such as Game Maker, and Construct 2, which I use, it has become easier for those design-oriented to create video games.

Apexicon Attack

For those who haven’t seen your Kickstarter, can you describe APEXICON in a single paragraph?

Apexicon is a game where you create words from a 5×5 square of tiles with letters on them to deal damage to your enemies. You choose between four classes, select your skills, your offensive and defensive items, and go into combat with that skill setup. Doing so will allow you to take on even the fiercest foes. Apexicon has over a thousand years of rich lore behind it, and we are utilizing that to tell a story not seen before in other Puzzle RPGs, one as witty and in-depth as you can imagine.

What has been your inspiration while developing APEXICON?

Puzzle Quest, Bookworm Adventures, even Scrabble. Of course, other RPGs, such as Final Fantasy Tactics, and the like.

Near the top of your Kickstarter page, you showed a Twitter conversation with Steve Fawkner of Puzzle Quest. What was your reaction when he replied?

It was pretty amazing! I’ve never had direct contact with someone who’s created a whole genre of games before. so it was an amazing thing to see him respond.

With the rise of various graphical coders, such as Game Maker, and Construct 2, which I use, it has become easier for those design-oriented to create video games. Jonathan Meyer

Why did you decide to use words as a combat mechanic?

I wanted to let players who enjoy making/finding words, a-la Scrabble or Boggle, to really get down and dirty in combat with them.  This is why you are rewarded with more damage, the longer the words you make. And yes, putting an “S” at the end of the word DOES matter.

Apart from combat, is there anything else that requires you to type out words to advance?

We will have mini-games where you will have to find a word you’re looking for, games that will allow you to grab treasure and interesting word searches that will feel more like a dungeon delve. There’s a lot to be had here!

What has been the most exciting part of designing and developing the game so far?

Seeing my ideas and thoughts come to reality. That’s the best part of any game development in my opinion. You can say to yourself, “I’ve done it, I’ve started making my accomplishments real.” That’s the real joy of creating video games to me.

I’ve never had direct contact with someone who’s created a whole genre of games before, so it was an amazing thing to see him respond. Jonathan Meyer

If you could recommend one game for someone to play, which would it be and why?

I recommend everyone to play Dark Souls. That game is just pure brutal fun. We really love Dark Souls at Actos Games, and we’d love to base a 2D side scroller off the formula.

Anything else you would like to add?

Our Kickstarter may end December 1st, and even if we don’t reach the goal, we’re planning on having our fans and people who have already donated be able to donate through PayPal or Amazon to really keep the dream alive. Those that do will get guaranteed Alpha/Beta access, as well as access to our forums near the end of the Kickstarter for developer feedback and such.

Check out Apexicon on Kickstarter

UPDATE #1: Apexicon was unsuccessfully on December 1st, but they have launched their second Kickstarter.

– Callum

Callum Goss

Callum Goss is a current BTEC IT student who rarely talks about himself in third-person, loves games, tweets about random shizz, and believed he had invented the word ‘shizz’ until he Googled it.

View all contributions by Callum Goss

Website: http://thedailychill.co.uk/

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