A million bullets, almost as large as a person, flying at you from all directions. The source of these dangerous flying projectiles: turrets.
Daylight is your cliché horror game. It takes both gameplay and story elements from several known games, and pairs them with lore that I could barely remember five minutes after completing it.
When I approached Daylight, I expected a horror game with a story. I was hoping for the tension to build up as I learnt more about the creature that stalked me, and what had happened to the area I was exploring. Instead, it turned into five games of Slender.
There were about five different areas to explore. Each of them asked you to collect a number of remnants/notes before you could pick up a ‘key’ that would allow you to progress into the next area.
As there were typically more than the required number of notes in the area, and they were randomly spread out, it was difficult to build up a picture of what had happened beforehand. This meant that I ended the game with a dotted history that I could hardly remember.
Without spoiling the ending, I will merely say cliché. I didn’t expect it, partially because I hadn’t realised there were 13 patients, but I wasn’t surprised either. It was more of a: “Oh… okay. Does that mean I have nearly finished scaring myself to death? Great.”
Throughout the game, there was a mixture of scripted and random jump-scares. The scripted ones were repetitive, and appeared in most of the areas. This meant after the first couple, I was ready to tackle them without fear. The random jump-scares kept me on edge, until the open area at the end. At this point, I played the system and didn’t turn round. I kept on moving forward, armed myself with a flare in case, and simply got frustrated as I struggled to find the ‘key’.
One of the only redeeming features of the game was the music and sounds. Paired with the odd saying from your character, they created a tense atmosphere which got my heart racing. I literally yelled at my computer for her to shut up because she wasn’t making the situation any easier to deal with.
Graphics are of a high quality, which is what you would expect from a game made in one of the latest game engines. However, I did notice that the character’s shadow looked a bit stiff when she was walking.
According to this IGN article; “A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.”
Nah… Just nah. Firstly, that game is too scary to play over. Secondly, I remember nothing of my initial playthrough. Thirdly, what happens if I read the same notes and end up raising the difficulty? At that point, my aim switches from story to getting the hell out of there. Finally, what about the scripted jump-scares? It is unlikely that they are going to be different, so there will merely be more time grinding than actually ‘enjoying’ being scared.
If you are simply looking for a scare and have got bored of the free horror titles, Daylight is your game. If you want an interesting story that you will have time to care about, I am sure there are better titles out there.
A final note for those wanting to record: I planned on recording it with Dxtory, but Daylight will not open if you have it running. I don’t have any idea about other recording programs, as there is obviously game-play footage on YouTube.